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A list of all powers and what they do

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A list of all powers and what they do Empty A list of all powers and what they do

Post by Aristeen Sat Jan 21 2012, 22:22

Thievery (3 Levels Available): At level one, up to 25% of the target's money can be stolen; 50% at level two, 75% at level three. Higher levels also have their chance of failure decreased. A 'rob' option appears next to the usual 'drink' option if you have this power.

Shadows (3 Levels Available): Vampires usually disappear from sight if they don't move for 4 days. For each level of Shadows, a Vampire disappears one day sooner. This can be useful if you haven't been to the bank to deposit those coins!

Suction: the Vampire extracts an extra pint of blood from each victim, at no extra cost.

Surprise: the Vampire can enter a square that would usually be considered overcrowded. An overcrowded square is blue. Until you have Surprise you won't be able to enter it. Sometimes this happens when vampires fall asleep in banks. Making it that much harder for you as a student to deposit those coins.

Perception: the Vampire can detect nearby vampire hunters, and hear the sound of clinking coins. The vampire hunters will say "human" in green lettering instead of the typical white. Now also, if you see a vampire with the word "rob" in yellow, it means they have a fairly substantial amount of coin on them.

Celerity (3 Levels Available): the Vampire's action points normally recharge once every 30 minutes. Each level of Celerity reduces this by 5 minutes. This means you don't have to wait nearly as long for those AP's to build back up.

Telepathy (3 Levels Available): The vampire is able to send telepathic messages to other vampires, no matter where they are. At level one it costs ten action points to send a telepathic message. At level two it costs six. At level three it costs two. Sending a message to your sire or one of your childer costs half the action points of communicating with other vampires, ie. it costs only one action point to communicate with one of your childer using level three telepathy.

Charisma (3 Levels Available): A vampire with Charisma can get directions from humans more quickly, and discounts on purchases (in pubs, 10%, 20% and 30%; in shops, 3%, 7% and 10% as level increases).

Locate (3 Levels Available): Using Locate, you can find out where a Vampire is. At level one you can only tell distance; at level two you can tell distance and direction; at level three you can tell exact location. Uses one action point per target. Used from the "More Commands" screen.

Stamina (3 Levels Available): the Vampire usually has a 50 Action Point maximum. Each level of Stamina increases this by 10. Stamina also affords extra resistance against some attacks. (The higher your BP level the more AP it adds also)

Second-sight (available only to donating Vampires (at least $5), as it increases server load): the Vampire can examine the statistics of other Vampires. Uses half an action point per target. Used by clicking on the name of the target vampire. I find this one important. There are too many times that we have unavoidable absences. When you have SS or, become a "donated" vampire, this allows you to be gone for an extended period of time, not moving your vampire in the city, without having Raven Black delete your character.


Aristeen
Aristeen

Posts : 49
Age : 61
City Location or Affiliation : Path of Enlightenment

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